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However, this was not the case with Brendan Malcolm, the one-man team at Australian developers Games By Malcs, whose idle RPG Melvor Idle is being published by Jagex the company that developed RuneScape the game that was core to Malcolm’s idea behind the project.
Melvor Idle strips away the visuals and 3D environments of RuneScape and similar MMOs and distills it down to a purely menu-based idle game where players are able to manage their skills, inventory , and quests. Participating in combat battles and winning awards XP and loot which can later be invested into whichever improvement tree or skill tree players choose, while the same activities, such as crafting or cutting wood has its own rewards.
Malcolm has played RuneScape since he was a child, and has also dabbled in many of the leading idle games like Clicker Heroes, Cookie Clicker and NGU Idle. While he enjoyed them but felt that the genre could have more to make it enjoyable in a manner similar as Jagex’s flagship RPG.
“So, I decided to make my own game, never really imagining it would end up being released, let alone become an instant hit,” he tells GamesIndustry.biz. “I was looking to create something that was not in the traditional idle game mold one that was feature-rich and allowed players to have a real options in how they would like to advance, rather than just increase numbers in a continuous cycle.
After pondering ideas for while in a closed room I began to combine ideas and techniques from classic MMOs with the popular idle game concept, creating something that can be played in a casual way, while on the move and integrated into the busy lives of players.”
He adds: “While the numbers and statistics aren’t exactly what players enjoy the most about MMOs, it is what fans of the most dedicated players tend to tend to gravitate towards after the exploring is over. Since it is often central to what long-term players are focused on it was logical to make this an integral part of Melvor’s game’s gameplay design. In addition, it’s very compatible with the design elements commonly found in most idle games.”
He also drew inspiration from other MMOs, the structure in RuneScape was one he studied closely, making the universe of Melvor Idle to create a universe that was akin to the 20-year-old RPG. “RuneScape was an essential gaming platform because it was a very fundamental game for me,” the author explains.”
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