For your stat spells are very bad because if you gain and crit stats it is harm than Kamas Dofus Retro gained lost. If I need to do damage but gain stats I crit. An idea I think of is the base damage of the stat gaining spells can be quite reduced but 2 ap with just harm, but if it crits then based on the part of the spell that the crit will just be higher damage and a two or three twist 100 stat increase of the said element. So I won’t get mad when I crit that turn once I do crit, I will not do almost no damage and since later it will do more damage. These spells being 2 ap may be unique as variants. Side note- roar at 80 seems much better than 70.
For surviving the course is close to getting suitable but is not there yet. I already suggested the ecaflips fortune change and that I like the direction together with repercussion if the defense increases by a great deal in addition to shedding harm next turn. I’d suggest blessed star allowing all effect of the star that is present to effect caster and replacing perception. That would most definitely solve survivability issues with the class since realistically perception in its present state can’t be good as a heal besides pvm against many close enemies.
Last, create rekop 19-22 in addition to the range buff. It’s already awful because ivory is soooooo op and counters the spell entirely. Or you may just make ivory not reduce the harm like a poison effect so that the spell may become usable.If you employ these modifications nobody is going to have problem with the course and will take pleasure in the course again. These are my OPINIONS and take on the course as a whole. I believe IF some of these or a good number of those changes were implemented the class will become unique, workable, and fun to the long time eca Dofus players. Why not make a summoner class based on the of Osa? They are many cc courses, many triumphed classed, many map manipulating classes, many classes with ability to protect, many courses with ability to heal, etc etc..
. -re-vamping a class cuz it is too good or too bad in pvp, which does affect pvm also, you know? Can you guys even play with your game there in your HQs? Or all you do is test kolo waiting time (not amounts matched however, cuz lots of people are complaining about that, so. .) .Solutions could be easy, so that re-vamping something cuz it’s too powerful or too weak in pvp / or pvm does not affect the other:have fixed sets/ things to select from, for pvp (that would also offer some opportunity to fresh Dofus players, that can’t really afford to mage few hundred vit per total equipment of the brand new char lev 50);yet, have 2 sets of charms, each with its 2 variations: one set with two variants for pvp, another pair with 2 variations for pvm;yet, have adjusted collections for pvm, if you guys fancy more permitting pvp are the elite etc and use the fancy equipment; or… or do anything, really, just stop making adjustments without taking into account a change created for Dofus Kamas Buy pvp accommodating would impact (sometime greatly) pvm also, and vice versa.