It’s a bit sorrowful, yet I believe the RuneScape chapters of osrs fire cape service my existence are over. In the last 10+ years, I quit and slowed down a lot. This is the first time that I’m truly finished with RuneScape.
I don’t visit this website often. If anyone is reading this and would like to stay in touch, feel free to add me on Steam although I don’t play it as often, but I am more active there than here or RuneScape. You can also add my Facebook page, which is where most of my friends from the game are.
What is the value of being able to have two different skilling paths to provide for alternate styles of play? Does it make sense that the majority will choose the “best”? What is the significance of inflation? How important is it for players? How do you combat it? Is this more dangerous than inflation? What percentage of PVMers decide to work as PVMers simply because it is more lucrative? What percentage would prefer to be skilled when they had the choice?
How can we ensure that different playstyles are equal? If it’s true possible to reduce it without displacing players who still love it? Do we really need a minigame, such as mining shafts to keep the core gameplay in balance? How much in cash (or alchables), should players be able make, as opposed to things that can be traded?
Are a prestige or mastery system necessary to make the update worthwhile? What is the best ratio of rewards for active and AFK contents? What is the most important thing to ensure that the brands you use know? (runite is an example of a household name that is an important pillar in the economy.) What importance does DIY have? Do you believe it ought to buy runescape 3 gold be promoted or protected? What is the real reason behind players earning money?